using UnityEngine;
using System.Collections;

public class Destroy : MonoBehaviour {
	public ScoreKeeper keeper;
	public GameObject FailBottom;
    //public GameObject platform2;
	//public GameObject platform3;
	//public GameObject bomb;
	// Use this for initialization
	public GameObject Platform1;
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	public void OnCollisionEnter(Collision collision)
	{
			Destroy(gameObject);
			ScoreKeeper.scores += 10;
		
		
	}
}
